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Jurassic World: Dominion

Following the cataclysmic events of Jurassic World: Fallen Kingdom the Jurassic World park has failed yet again, only this time the dinosaurs got out, migrating across the world. Those events have the possibility to set up a world in which dinosaurs have truly taken over the ecosystem. I will admit, the potential of a Jurassic movie that edges on the post apocalyptic, with dinosaurs taking over cities and people fleeing new and dangerous predators is a delicious idea.

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Top Gun: Maverick (Paramount, PG-13)

In an era where action movies were standalone, twenty or thirty years later, why not stir up that nostalgic feeling? It’s a guaranteed draw at the box office. So bring the crew back together, drum up some old tunes, and rip into the sky again. If part of your argument is that special effects and film quality has jumped astronomically since the 80s, Top Gun is a prime choice of a revisit.

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Ghost of Tsushima and PlayStation Prestige Storytelling

PlayStation exclusives refined themselves this generation. They are heightened storytelling experiences with a tremendous amount of good writing, jaw dropping visuals, and reimagined mechanics. Have they been a consistent wellspring of innovation? No. But then neither has prestige television. It’s a familiar system, twisted and turned, made to look fresh. And it’s perfect, and learning.

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DOUBLE KICK HEROES - Review

From the trailer you’ll immediately notice the game’s charm: lovable art style, characters, great music and that mid-90s design aesthetic with beautiful hard edged pixel graphics. There are an impressive 30 tracks composed by Frédéric "ElMobo" Motte while also featuring guest tracks from bands like Carpenter Brut, Gojira, and a whole lot more.

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Ultracore Review (Switch, PS4, PSVita)

Reverse engineered with an actual Genesis dev kit #Ultracore is truly like jumping into a time machine. There are some really advanced ideas in this game. It really seems like too much for a Genesis to handle. However, games at the end of a consoles life-cycle always seem to do the impossible.

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Coffee Talk - Review

Coffee Talk is a charming little narrative sim from the folks at Toge Productions, an indie studio based in Indonesia. Coffee Talk feels like it was made by people who love coffee, tea, and coffee shops. The aesthetic is executed extremely well. Even the soundtrack feels like a Chilled Cow playlist. After playing for a few hours, I couldn’t help but make myself a latte, grab a notebook and a cigarette, and listen to the rain.

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AlmightyZing's 2019 Cinema Recap

As we all get ready to wrap up 2019 I wanted to share my thoughts on this year in cinema. This has been one of the greatest years for movies that I can remember, and we’ll be setting the bar very high in my first annual year in review. At the time of this writing I have been to the theater 37 times for 34 different movies.

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Ninja Saviors: Return of the Warriors - Review

The ONLY thing cooler than ninjas and robots, are ninja robots. I know this. You know this. And Taito knew this in 1987 when they released The Ninja Warriors in the arcades; a side-scrolling beat-em-up like so many others released at the time. Simply put Ninja Saviors is just plain FUN!

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Creature in the Well - Review

Creature in the Well is the distillation of a dungeon crawler, and pinball. As if there were more disparate things in the gaming world. Despite having the urge to say something like, “you can count the number of games like this on one hand,” I am fully aware there aren’t any games like this title by Flight School Studio.

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Falcon Age Review (PC)

Have you ever wanted to take back your planet from the colonizers with a battle falcon? I bet you would if I described it like that! Falcon Age places you, an initially nameless character, into an already destroyed world, mined into desolation by ORC, a company that strips planets for their resources.

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Far: Lone Sails - Learning to Cope

Mechanically easy to pick up, hard to put down, a brilliant and evocative score, and entrancing art elevate Far: Lone Sails into the poetic. A contemplative and somber yet unwaveringly charming journey It hooked me immediately. Despite having beaten it twice, I keep finding myself coming back for a little more every couple of days.

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Heaven's Vault - Deciphering the Truth

I went into Heaven’s Vault cautious. Not for any reason I believed to be ill-willed, but rather, simply because Inkle Studios set out to tell a story about the muddiness of history. That is an ambitious task. In the end, Heaven’s Vault is is a complex and interesting narrative with a genuinely unique core and excellent world building.

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Far Cry New Dawn: A Familiar Walk in Unfamiliar Surroundings

In June of last year, a few months after the release of Far Cry 5, Terry Spier (Creative Director, Red Storm) said that the Division 2 would not be making a political statement. The game takes place in D.C. after a plague decimates the population. D.C. is in ruins, and the trailer released at E3 last year says “A remnant of a corrupt state lurks in the shadows, ready to engage in a new civil war. Agents of the Division are the only one standing against it.” So how…what the…?

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Thief of Thieves: Volume 1 Review

Thief of Thieves released on Xbox Game Pass this week by publisher Skybound Entertainment and developer Rival games. The Point-and-Click, adventure style game shares a likeness to former Telltale titles like The Walking Dead and Wolf Among Us (the former, also a Skybound property). Based on a comic series penned by Robert Kirkman (Creator of The Walking Dead), Thief of Thieves puts you in control of Celia, a punk styled spy protogé of master thief Redmond. Volume One, available now, is an interesting starter for the series but is a bit limited by its length.

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